Prison Break Image via WikipediaMonopoly Tycoon (EA) -- more business sim, less random dice and fortunes, but still the monopoly theme. Who is the real tycoon? Build businesses, make money depending on waxing and waning economic times, buy up more properties, and continue until win condition is fulfilled.
WANTED! The Movie Game -- this is the tie-in to the movie, except it's a standard 2D platformer, but with the "curved bullet trajectory" trick. Run around, kill lots of people, with knife or gun, you get the idea.
Prison Break: The Mobile Game (Vivendi) -- this is based on the hit Fox TV series way from the beginning. You are forced to solve puzzles to increase your "loitering time" to explore the underground maze to find the way out, without getting seen by the guards, while go to various people and solve various "quests".
Marsho Madness (Konami) -- You are under attack by evil marshmallows... Unless you can lock onto them and zap them first! Press the sequence to lock on, then fire to take it down. Later you gain special powers like "chain laser", as well as powerups like target scope (makes all lockon sequences much easier), and nuke bomb (takes out all enemies on screen). How long can you last?
About This Place
First started in late 2007, Kasey's Mobile Game Review (then just a regular feature of Kasey's Korner) started as a simul-post between here and IGN. Later I realized there's no reason to post it twice, when I can use the traffic on my own site. so, here we are, in 2010, and the mobile game industry has grown a bit. What do you think?