Image via WikipediaFox Motocross 3D from Superscape is a 3D motorcycle racing title that has you doing high-flying stunts on dirt bikes like Jeremy McGraff. As usual in the series, you *have* to do stunts, in order to get nitro charges. The more nitro charges you have, the faster you can go, and the more likely you will win.
The graphics are quite good for a mobile title, and the camera angles are designed to exploit the 3D-ness of the title. As you jump, you switch to "stunt cam" as you do the special moves. When you go nitro fast, the screen actually blurs. It's a good looking effect. The tracks are good too. Twists, turns, up, down, and more. The starting gate, made of blow-up structure, actually waves in the wind.
The sounds are a bit more forgettable, and so's the music.
The game modes are varied. You can do free-runs (not competing, just practicing), single race, supercross (the campaign, of 3 cups and 12 races), or EXTREME (where even touching the road sides will cause you to fall over). View the leaderboard to see who's the real king of the road.
The controls are responsive, and you do get to upgrade your ride after each race in the campaign with the winnings. And you do need the upgrades, which can cost a lot, like 15000. The final cup becomes almost impossible to place in the top 3 unless your bike is nearly maxed out. There's also no tip on how to handle each of the areas.
Still, you must admit this is a lot of game packed into a small package. You'll be trying different things here and there to improve your time. Too bad they don't have like a famous sponsor giving you advice on how to go faster.
All in all, this game deserves 8 out of 10. If it had the advice function I'd given it a 9, but leaving it all to us to figure out makes it less fun.
About This Place
First started in late 2007, Kasey's Mobile Game Review (then just a regular feature of Kasey's Korner) started as a simul-post between here and IGN. Later I realized there's no reason to post it twice, when I can use the traffic on my own site. so, here we are, in 2010, and the mobile game industry has grown a bit. What do you think?