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Now the movie version is due out any day now, does in-Fusio's game adaptation of the movie carries out the mission properly? Yes, but with no flair.
Get Smart is a 2D scroller that is somewhat reminiscent of the arcade Elevator Action. You need to move about the levels, avoiding various pitfalls such as laser slicers, while defeating the guards with weapons or martial arts. If you can sneak up on a guard, one shot / one blow can take him out. If not, it'll take 3 shots or 6 blows to do the same.
The "level" is composed of floors with isometric view, but there is no free movement on the floor, as there are only 2 vertical positions: higher, or lower. The "fun" basically is trying to sneak up on the guards and take them out. There are bazillion crates you can break for goodies, but breaking them makes noise, and that attracts guards. Borrowing a page from MGS, the guards have ? or ! above their heads indicating searching or spotted!
Occasionally you'll spot a door with a keypad, but usually before that you'll spot a keypad by itself that will give you the sequence to get through by spotting the usage pattern. Similarly, on a number lock of the elevator you can spot the combination nearby.
The usual gadgets (or should we say, gag-gets) are there... The shoe-phone, the pen-flamethrower, the explosive dental floss and more. A lot of the levels have extra areas that you can open for bonus health and ammo.
The insult combat is hardly new... We've seen the combat in Monkey Island series on the PC, and the lines are much better there than here. These insults just don't seem to have the right flair to them, esp. early in the game.
One thing I have to say, some of these levels are LONG, and you only have ONE LIFE to go through the entire level, no mid-level saves or checkpoints. That can make for a VERY frustrating gaming experience.
All in all, Get Smart seems to have made use of the license properly, and is a competent game in itself. However, it is very derivative and lacks innovation. I can only give it a 7.0
About This Place
First started in late 2007, Kasey's Mobile Game Review (then just a regular feature of Kasey's Korner) started as a simul-post between here and IGN. Later I realized there's no reason to post it twice, when I can use the traffic on my own site. so, here we are, in 2010, and the mobile game industry has grown a bit. What do you think?