Unfortunately, this game's so new, it's not even on Skyzone's own website, nor on the creator, Underculture's website!
Basically, Escape! is a first-person point-and-click adventure that gives you multiple locations, and various puzzles to solve. Obviously, you need to get out of your room, which is just a room with a bed, some locked rawers, and a stinking restroom. In these two locations, you will locate enough items to help you escape the room.
Once you've escaped the room, you must escape the level, and so on until you got to the end...
The graphics isn't much... It's more of line drawings than actual art, but it serves the purpose of the game very well... The plot is a bit cliche... You woke up with no memory. On your bed was a folder that says subject is showing no resistance and no adverse reactions. What is going on, and how do you get out of here?
It's the little puzzles that go from one thing to another that makes the game interesting. Every item you get is useful for something, and the game takes away the items that have no use, so no need to worry about things... If you have it, it's good for SOMETHING.
And you will have to be creative about some items, but others would be rather obvious. It's a matter of FINDING the items, and fortunately, hotspots with clickable item gives you a highlighted cursor. So be sure to explore each and every pixel in every screen! You may find something surprising!
Suffice to say, this game screams for a sequel, as the ending doesn't really end. If you screw up, you got sent back to the beginning for not solving things the right way. But it's hard to screw up except near the end when you simply want to try different things.
Sound is forgettable, and so's the music. Fortunately, it's impossible to "die" in this game, and there's no time pressure, so it's all basically up to your brain to solve the various puzzles. No further difficulty levels available, but then, that'd be quite hard.
All in all, Escape! is a short little game that can occupy a couple hours of your time, but once you finish, there's no goin back.
Maybe a 7, for good puzzles, no timer, but that's about it.
About This Place
First started in late 2007, Kasey's Mobile Game Review (then just a regular feature of Kasey's Korner) started as a simul-post between here and IGN. Later I realized there's no reason to post it twice, when I can use the traffic on my own site. so, here we are, in 2010, and the mobile game industry has grown a bit. What do you think?