Image via WikipediaGodzilla: Monster Mayhem 3D is an redo of the game of same title from 2005, except this time it's in full 3D. Is it fun? Yes, in the typical campy sort of way.
The game has two modes: confrontation (fight another monster 2 out of 3 rounds), or destruction (level a city within time limits without getting killed by the humans). Initially, you can only choose Godzilla himself. As you beat other monsters in Confrontation, you unlock them for both modes.
In Confrontation mode, the game is basically a 2D fighting game. You, as Godzilla, have three moves: normal attack, tail attack, and if charged, the energy beam attack. If you knock the enemy down, and if you can get there fast enough, you can pick him up and throw him for extra damage. As stated before, it's two rounds out of three. The normal and tail attacks can be repeated, and leads to more powerful attacks. You can also do a high block, and a low block.
In destruction mode, you get to unleash your destruction powers upon a city. The city is "walled off" with energy barriers, so there IS a limit to the destruction. There is a time limit. If you don't finish in time, it's game over. Obviously the humans don't like you messing up their city, so there are police cars, tanks, machine-cannons on roofs, rocket shooters, helicopters, bombers... And they all shoot at you, unless, of course, you stomp and shoot them. Between their attacks, you wipe out buildings and keep your health up by walking over those red cross balls. I did mention the time limit, right?
While it's fun to try the different monsters and see what each has to offer in terms of moves and attacks, the game is basically the same. Sure there's like 10 different monsters, like King Gigan, Megalon, and even MechaGodzilla, the game really plays the same. The 3D perspective actually is more of a gimmick as you play confrontation almost as a 2D game, albeit you get perspective for the buildings and such. And every once in a while, when you do a super move, the camera pans around and goes into slow-mo. In destruction, the camera is fixed, but at least you can walk around the city in full 2D...
All in all, Godzilla 3D is a cute title that brings back all the campy fun of the franchise, and smashing cities is a lot of fun. However, the lack of ability to use the environment in monster-to-monster fights, such as shove or throw other monster into buildings, or use objects as weapons, makes the game less than it could be. At least the graphics are full 3D and all monsters looked their part. Music is kinda annoying, and sound effects... aren't enough of them.
All in all, 7.5, mainly due to the 3D-ness. The rest of the game doesn't quite measure up.
About This Place
First started in late 2007, Kasey's Mobile Game Review (then just a regular feature of Kasey's Korner) started as a simul-post between here and IGN. Later I realized there's no reason to post it twice, when I can use the traffic on my own site. so, here we are, in 2010, and the mobile game industry has grown a bit. What do you think?