Deal or No Deal is one of those gameshows that relies more about chance and critical thinking, instead of trivia knowledge or talent, and that makes it more accessible to the average Joe.
To explain the rules... It's actually not that hard. Basically, you are required to choose a case out of the ones available. That'll be YOURS. It could contain 1 of the amounts, from $0.01, all the way up to $1 million. You then, need to eliminate most of the cases remaining, by choosing them. At the end of each round, the "banker" will offer you an amount... if you banker's offer, you get that money and the game ends (then what's in your case is revealed, and whether you made a good or bad deal). Else, you get to eliminate MORE cases, until there are two cases, left. You can choose to swap your case with the remaining case... or not. Then it's revealed, and how well you did is revealed as well.
The mobile game is an exact port of the actual game, except the host and players are animated (and AI players are randomly generated). However, there are two game modes... the classic, where you play a contestant on the gameshow and try to win some virtual dollars; and the new mode, known as "banker's revenge", where you play the 'banker', and offer the AI contestants an amount, and try to get them to accept the deal, by not offering too much so it's too good, but not so bad that it'll get rejected out of hand.
The game mechanics are simple enough, but no... suggested strategy. The AI gets a bit chatty after a while, esp. the host, as he doesn't have that many lines. The cartoony appearance doesn't help. At least the dialogue IS authentic... enough.
All in all, straight adaptation, except for "Banker's Revenge" mode. And there's not too much there new, not that pretty. All in all, competent, but no "chrome" to it.
Rating: 5.5 out of 10.
About This Place
First started in late 2007, Kasey's Mobile Game Review (then just a regular feature of Kasey's Korner) started as a simul-post between here and IGN. Later I realized there's no reason to post it twice, when I can use the traffic on my own site. so, here we are, in 2010, and the mobile game industry has grown a bit. What do you think?
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