Toy Story Mania is actually a collection of several minigames where you play to earn 'tickets', and trade tickets for bonus items. I personally believe it's a lousy game.
You start with a few tickets, and you can use them to play various games to earn more. The games are basically your typical "carnival" type games.
Egg Toss -- basically a shooting gallery on a farm, shooting various items with eggs as you need to adjust "aim" and throw strength. You may have limited ammo as well.
Space Range -- actually a ring-toss, the reticule sweeps left and right at a constant pace. Press and hold to adjust throw range, release to release the ring. Ring as many targets as possible, may have limited ammo as well.
Balloon Land -- press a number corresponding to the item to move the crosshair toward it, and release to fire a dart. Hard to describe, even harder to play. The idea is to pop the balloons (and special targets0 as often as possible until time runs out.
Boot Camp -- another shooting gallery, this time with baseballs. Hit as many targets as you can, some are moving all over the place. And you need to reload the baseball cannon every 10 shots.
Wild West -- yet ANOTHER shooting gallery, this one with a wild-west theme. *Sigh*.
All games except the Balloon Land was very intuitive. Balloon Land required a bit more planning. Music is repetitive as heck.
All in all, the minigames are simple and are all reflex challenges (i.e. twitch games), and quite boring, to be honest. You need to play a LOT, and a LOT to win enough tickets to buy everything, as some of the stuff require over 100 tickets. I doubt many would have the patience to get 'every thing'.
Final Rating: 5 out of 10
Pros: it does feel like Toy Story-ish
Cons: the minigames are boring and VERY difficult in higher difficulties
About This Place
First started in late 2007, Kasey's Mobile Game Review (then just a regular feature of Kasey's Korner) started as a simul-post between here and IGN. Later I realized there's no reason to post it twice, when I can use the traffic on my own site. so, here we are, in 2010, and the mobile game industry has grown a bit. What do you think?