Secret Agent Puzzles is a rehash of an earlier title called "Detective Puzzles". Basically, there are a couple chapters of prose, and every once in a while you're required to play through a puzzle to advance the plot.
I hate to say this, but the writing is atrocious, the plot is horrendous, and the "choices" you do in the middle makes no sense. ARGH!
There are six minigames you can play:
Secret Pieces -- fit all the tangram pieces into a square before the clock runs out. Is that "secret-agent"-y? Nope.
Cocktails -- the bartender is slipping you a 'mickey'... Better pick the safe drink... Not as easy as you think, when it goes to 4 drinks instead of 3!
Countdown -- variation on Pipe Dream... connect all the positive terminals to all the negative terminals to defuse the bomb. The final one is just about impossible.
Chase -- you're on a speedboat but enemies are on jetskis... And they want you dead. Avoid the enemy bombs until you reach mouth of the river. VERY difficult.
Decoder -- given some symbols, you need to figure out which symbols stands for what. May be best of the bunch.
Assault -- assault enemy base, take out all enemies, while taking cover. Not a puzzle at all, more of an action-game segment.
All in all, some of the minigames are acceptable, others are atrocious. The plot gluing them together doesn't make sense. All in all, it's an attempt to show off a bunch of minigames that barely had a common theme. Together, they don't really make a game.
Rating: 5 out of 10
Pros: Six minigames to play
Cons: Plot that makes no sense, "compilation games" don't play well
About This Place
First started in late 2007, Kasey's Mobile Game Review (then just a regular feature of Kasey's Korner) started as a simul-post between here and IGN. Later I realized there's no reason to post it twice, when I can use the traffic on my own site. so, here we are, in 2010, and the mobile game industry has grown a bit. What do you think?