Scarface: Last Stand is a cover-and-shoot shooter adapted to the cellphone. As the title implies, this is based on the final shootout at the end of the movie Scarface.
Basically means you hit 0 to dodge, then 1 through 9 (in a 3x3 grid) to "shoot" at the enemies. You shoot lots of thugs, who will be shooting and throwing grenades and/or rockets at you. Try to shoot them in mid-air or else your cover will take too much damage. If you lose your cover, argh. If you stay hidden, your health and ammo replenishes.
The game is more arcadey as it even has power-ups. "Shoot" the powerups and you get special powers, like rage (insta-kill bullets), unlimited ammo, armor, explosive, grenades, and so on.
Kill level after level of bad guys, and eventually you'll reach the game's end, when the enemies just overwhelm you and you die. Of course, if you want more challenges, you can crank up the difficulty to even medium or hard.
There are achievements too... Like kill lots of thugs, kill 10 thugs with grenades, and so on.
Graphics are not too bad, but it doesn't use horizontal screen that well. In that regard, it's a lot like the other "stationary shooter" games on a cellphone. At least you have a "dodge" button.
And if you just want to see how well you do on a single level, there's the "survival mode", just to see how long you last on this single map.
It's exciting, it's fast, but it gets old pretty fast. And there really isn't much high score table or other stuff.
All in all, the game is great for short stints, which is what a mobile game should be. But then, there isn't much depth in it either.
Overall rating: 7 out of 10
Pros: short and sweet, lots of excitement
Cons: arcady, gets repetitive fast
Verdict: shooting gallery with dodging... nothing too new here
About This Place
First started in late 2007, Kasey's Mobile Game Review (then just a regular feature of Kasey's Korner) started as a simul-post between here and IGN. Later I realized there's no reason to post it twice, when I can use the traffic on my own site. so, here we are, in 2010, and the mobile game industry has grown a bit. What do you think?