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First started in late 2007, Kasey's Mobile Game Review (then just a regular feature of Kasey's Korner) started as a simul-post between here and IGN. Later I realized there's no reason to post it twice, when I can use the traffic on my own site. so, here we are, in 2010, and the mobile game industry has grown a bit. What do you think?

KMGR of "Cro-Mag Rally"

Parilla engine demonstrated by Maranello and W...Image via Wikipedia
Cro-Mag Rally is badly named. While it's supposed to be a "rally" using "primitive" vehicles, it is really "Mariot Kart" in pre-historic drag.

You run around a circuit, and collect various "powerups" which you can shoot at fellow racers, any way to get ahead. There are only like 6 tracks, and 4 or 5 vehicles, and controls are a bit sensitive. You "can" skid in a corner, and in fact, one of the powerups is "spike tires" to enhance traction.

Looks are primitive, as it's supposed to, but that's about it. Unfortunately, seems the 3D engine itself is also primitive as heck. Objects flash in and out of existence, texture tears and breaks. AI vehicles don't drive as much as "floats", and staggers, and somehow they move as fast as you, and even sometimes, faster.

AI is somewhat competitive, and the vehicles have different ratings in speed, suspension, and so on. Those *are* explained in the help file. However, they also cheat like heck, with "rubber-band AI" (i.e. they don't get that far ahead of you, but they won't be that far behind you either, no matter how bad or how good you are).

The powerups are your basic "turbo", "weapon", "traction", and such. Nothing special here.

All in all, the game is simple, derivative, and not that cute. Unless you feel like trying every single karting game out there, I'd pass.

Overall rating: 5 out of 10
Pros: simple controls, not that bad driving
Cons: nothing really new here, NOT a "rally" at all, bad graphics
Verdict: just another "Mario Kart" clone, no big deal

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