About This Place

First started in late 2007, Kasey's Mobile Game Review (then just a regular feature of Kasey's Korner) started as a simul-post between here and IGN. Later I realized there's no reason to post it twice, when I can use the traffic on my own site. so, here we are, in 2010, and the mobile game industry has grown a bit. What do you think?


More Mobile Game Previews! (and more Q&A)

Saints Row 2Image via WikipediaSome more previews for you...

Saints Row 2 -- the "gang sim" returns with bigger sprites and more GTA type action... But can it solve the problems of its predecessor? So far, don't think so, as this game is just a bunch of "go do this" and "go do that", just like the previous one.

KARNIVALE -- you woke up at this strange Karnivale, and the keeper promises freedom if you score grand prize at all the events... So it's a bunch of minigames....

Mexican Wrestling -- action wrestling game that includes kick, punch, hold, defend, charge, rope action, and if you do manage to hold the other guy, you can do special holds and throws. Defeat all 26 wrestlers and be declared the champion... or go down trying. Pretty fun game... if a bit too action-y.

And here's some rant from the editor...

The problem with a lot of mobile games is often they are just cut-down versions of their big-box brothers. Colin McRae's DiRT is the best example... In order to do max market, Glu decided to use a 2.5D engine (i.e. Out Run, using sprites to simulate 3D) and basically ignored the essence of rallying and rallycross.

It is especially disappointing when one have SEEN a perfectly solid 3D WRC game, named WRC 3D, also reviewed here, that gives you full control of different cars, different courses, and so on. And it really IS full 3D... With ups and downs and jumps and so on. Compared to WRC 3D mobile, DiRT mobile is a piece of ****.

Now Guitar Hero for mobile... That's a GOOD port. While it's shrunk from the big versions, all the game features stayed the same (except no strumming), and it even has more downloadable tracks, just like the console versions.

Mobile game developers should consider their audience and what they can deliver before serving up ****.

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