About This Place

First started in late 2007, Kasey's Mobile Game Review (then just a regular feature of Kasey's Korner) started as a simul-post between here and IGN. Later I realized there's no reason to post it twice, when I can use the traffic on my own site. so, here we are, in 2010, and the mobile game industry has grown a bit. What do you think?


KMGR of Wolfman

An 18th century engraving of a werewolfImage via Wikipedia
The Wolfman legend is getting remade into a movie, and you KNEW there is going to be a mobile game as well, and Namco nabbed the rights. It is basically a platformer with some clever bits, and it has unlimited continues and checkpoints. So it is player-friendly, but it is actually not THAT interesting overall.

The plot is your typical wolfman legend. You were investigating strange occurances near a gypsy camp when you were attacked by a werewolf. You basically fought, escape, re-caught, escaped again, got back home, and fought the beast that turned you and killed it, breaking your curse. Typical story, right?

The game essentially is a 2D platformer. You control either the man, or the beast, and both have some special attacks, as well as some good athleticism as you climb, jump, and fight your way through the level.

As the man, you carry a cane, which you can swing like a club. You can also use the sword hidden in the cane for special attacks if possible. You also occasionally can hide behind bushes, furnitues, and so on and perform sneak attacks.

As the beast, you have superior strength and attack, but no weapon. You however, can perform special attack such as "wolf howl" which temporarily stuns enemies, as well as two other special attacks, by charging the "rage meter". However, I can't seem to get the other attacks to work.

You need to climb ladders, jump to hang then lift from ledges, run across flimsy bridges (don't fall through!) and dodge crumbling floors, even hand-over-hand over rope bridges, dodge stake pits (dont' fall in!), swamp pits, avoid long drops (argh!). On the way, collect extra life from jars, special medallions (10 per level), and generally just survive.

When you die, you resume from the closest "checkpoint", and the number of "continues" are recorded in your level completion screen, along with your kills, and medallions collected. You have unlimited continues.

The graphics are okay, as figures really have no "face". Cutscenes are short, and there are "hints" if you need them. You can choose music or sound effects, but not both, and there is no volume control.

The game isn't that difficult, esp. with unlimited continues. Though some of the medallions can be pretty well hidden and requires some risk to get.

Overall, Wolfman (mobile) is not a bad game, but not a particularly good one. Though for a tie-in, it's okay.

Overall rating: 7.5 out of 10
Pros: pretty good tie-in as it does cover all the important stuff, and not a bad game really
Cons: nothing too special either, some special attacks doesn't seem to work
Verdict: tie-in that works, not bad, but not exactly a must-buy
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