About This Place

First started in late 2007, Kasey's Mobile Game Review (then just a regular feature of Kasey's Korner) started as a simul-post between here and IGN. Later I realized there's no reason to post it twice, when I can use the traffic on my own site. so, here we are, in 2010, and the mobile game industry has grown a bit. What do you think?

Mobile Game Review of "Prison Break: The TV Game"

Fox TV's Prison Break was once thought "impossible for an on-going series". After all, what story is there once you've broken out? But it was interesting enough that it's now in a FOURTH season (okay, technically three seasons, due to the WGA strike). So... what if you can join the brothers and help them in the escape? You get this game.

The game, from VU, basically has you retrace the steps of Prison Break's Season 1, as Lincoln got into prison to get his brother OUT, and must form alliances (temporary or otherwise) with various prisoners in order to secure various items needed for the escape. Lincoln must also somehow lead the inmates through the maze of underground tunnels, without caught by the guards, and get to safety. The exploration of the tunnels is tied to the performance of how well you can reassemble a puzzle made out of pieces of a picture of the Taj Mahal. The faster and fewer mistakes, the more time you have to explore the caves.

The game itself is a standard 2D game with sprites. Most of the time, you walk around the prison groups during the "free activity times". You can find all the players, like Sucre, Abuzzi, T-Bag, and more. Each have something to contribute. You are never lost as to where to go as that's stated very specifically in your "goal book". However, sometimes what you do once you get to that location isn't that obvious.

For example, one of the items is by combining the recorder and watch, you can time the guard's movements. However, you need to plant that near a guard. You are given the general location, but not the specific location, and you basically have to walk around that area until you stumble onto it.

The puzzle / explore link is way too specious and arbitrary. Even if you are so bad with the puzzle that you ran out of time, you have 90 seconds to explores the tunnels. And if you well with the puzzle, you get a bit more. You can back against the wall to dodge a guard, but that doesn't always work, so your best defense is speed... run AWAY from the guard, and find a way to go around him.

Every once in a while you are given an oddball job. Like when you mess with the ventilation to cause a riot in order to cover up the breakthru you engineered, the riot then force you to embark on a free-run, as you jump over chairs, slide under tables, through guards, in order to reach the other side of the prison (for something, I forgot).

Overall, if you are a fan of the series, you should get a kick out of playing Scofield. It's classified as action, so most of the action is in dodging the patrols in the tunnels. The rest, technically an adventure, is WAY too simple to be much of a game. I have to give this a 7 out of 10... Even if they have to stick to the script, they could have done a better job with the various minigames to make it more entertaining. Their other game, 24: Special Ops was okay, so what went wrong here?

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