Image by Getty Images via Daylife
The game features three of the crew: Darwin, the smartie and the hacker, Juarez, the bruiser, and Blaster, the weapon specialist. They are usually in radio contact with Speckles back at HQ for some dialog to advance the plot. You start with Darwin alone, but later may get access to help and switch among them as needed. Actions are very simple: move to something, press OK to act upon it. There are some weapons for Juarez and Blaster, but Darwin has no weapons, and relies on his smarts.
Often, the "mission" requires one to open various locked doors by hacking some terminals, locks, and so on, which will give you access to yet more doors and locks, and so on. You hack a door by diverting the signal from one end to another, but without routing power into one of the alarm nodes, by adjusting the node's direction (rotatable both clockwise and counter-clockwise) in 60 degree increments. There is no time limit, so even though some are quite complicated, if you are careful these puzzles aren't that hard. [Hint: work backwards, and turn the nodes around the alarm nodes OUTWARD to isolate them]
Others rely on timing, such as using "speed shoes" to get through some doors that are open only for short period of time, other involves activating multiple switches as fast as possible using what you have at hand. Some puzzles are odd, but hardly impossible, once you figure out where to apply a certain rodent's powers. And as there is no score, other than completion, you can retry as many times as possible.
All in all, G-Force is a cute little "group puzzle" that has nice pacing, though sometimes the "rules" of the mission isn't as clear as it can be.
Overall score: 7 out of 10
Pros: nic epacing, nice puzzles, relatively forgiving
Cons: nothing really new, cannot skip intro dialog before missions or ending, no in-mission save or checkpoints
Verdict: not a bad tie-in, but could use a bit more "hint" at some missions
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