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First started in late 2007, Kasey's Mobile Game Review (then just a regular feature of Kasey's Korner) started as a simul-post between here and IGN. Later I realized there's no reason to post it twice, when I can use the traffic on my own site. so, here we are, in 2010, and the mobile game industry has grown a bit. What do you think?


KMGR of "Up! The Mobile Game"

The DHL Balloon is the world's largest tethere...Image via Wikipedia

The movie tie in for the CGI movie is interesting. You play both Carl and the scout as you try to get your house over a series of dangerous terrain, using a bit of physics. The unique controls are interesting, but some sections are way too hard.

The controls are a bit weird. Basically, Carl and Scout are "dragging" the house, which is floating via balloons. However, you can "yank" on the house, which brings it down, then when it pops back up again, it can drag the two up into the air (combine with the "jump" mentioned below), and if there's an updraft, they can float for a little bit, perfect when crossing dangerous terrain. They can also "jump", which also gets them across dangerous terrain. Left and right, are obvious.

There's also house flying segment, where no dragging is needed... Hit OK to lift the house and avoid bad things (birds, backdraft) while bump into good things (updrafts, balloon refills).

The game has two modes, the adventure more, where you get to take the house across multiple levels of alternate house flying and house dragging, or the Wilderness mode, which is mainly house dragging, but with no time counter, and the objective is the collect the "badges" throughout the level.

Somehow the house dragging is way more difficult or I just haven't gotten the "hang" of it. I got to a level where I can't seem to pass after trying dozens of times. There are these "deep ravines" that if you fall into, you are TOAST. Then you have to cross these "barbed ground", all without a lot of updraft to help you jump across. Then more ravines. Enough said. And the levels are long enough so that if you fial near the end you get to redo the level all over again.

Due to the unevendifficulty curve, and the 2D nature of this game, I can only give it a 6.5 otu of 10.

Overall rating: 6.5 out of 10
Pros: controsl are kinda fun, and unique and bloodless
Cons: way too difficult after a variety of easy levels

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