Image via WikipediaKatamari is one of those games that sneaks up on you. Who'd have thought that a game that involves rolling up other things to be so addictive?
In this mobile adaptation, you're sent by the King to Earth to rolling
up various things. The King had accidentally knocked all the stars out of the sky, and you need to make up some replacements from the objects on Earth!
You start out small, literally... Size of an ant, rolling up things like cookie crumbs, grapes, and so on, starting in a kitchen. The idea, is, obviously, that the bigger "ball" you've rolled up, you'd be able to roll up bigger items, like spoons, wedges of cheese, and so on. Each level has a time limit and a size requirement: you have X minutes to roll up a size Y ball.
The game gives you choice of 2 control schemes: rotational, or directional. The rotational lets you rotate left/right and is somewhat more precise, but turning takes a bit more time. Directional is faster in changing directions, but is not as "precise". And precision is needed, since you have limited time to achieve your objectives, and time is crucial, and you don't want to run into things you can "roll up" as that just wastes time.
The game is in an isometric view simulating 3D, and the objects are 2D, but very cute. Grapes roll along the table, mice scurry about... and so on. When the ball is so big to hide the prince from view, there's a separate "viewer" in the lower right corner that always lets you know which way you/he is facing.
This game takes a bit to get used to. I'm am ashamed to say I have yet to make it through the FIRST level yet.
All in all, this ball-rolling game is harder than it seems, which is apparantly a good thing.
Overall rating: 7 out of 10
Pros: rolling a ball is easy, right? Not so! Cute and simple.
Cons: harder than it looks, NOT 3D at all
About This Place
First started in late 2007, Kasey's Mobile Game Review (then just a regular feature of Kasey's Korner) started as a simul-post between here and IGN. Later I realized there's no reason to post it twice, when I can use the traffic on my own site. so, here we are, in 2010, and the mobile game industry has grown a bit. What do you think?
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment