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First started in late 2007, Kasey's Mobile Game Review (then just a regular feature of Kasey's Korner) started as a simul-post between here and IGN. Later I realized there's no reason to post it twice, when I can use the traffic on my own site. so, here we are, in 2010, and the mobile game industry has grown a bit. What do you think?

KMGR of "LEGOs Batman: The Mobile Game"

LEGO GroupImage via WikipediaLEGOs series did pretty well in re-imaginging the popular universes with LEGO characters and relatively simple gameplay in very cute 3D. But can it deliver again in a mobile game? Hmmm... No, not really.

The mobile game is strictly a platformer, and a 2D one at that. Not even pseudo-3D like in the Transfomer tie-in, but a pure 2D like Donkey Kong. You only get to play Batman, no Robin in this game. A bunch of rogues have broken out of Gotham jail, such as Penguin, Riddler, Joker, Killer Croc, and more. Batman just bring them back one at a time as police are overwhelmed with the henchmen alone.

Batman here is sometimes equipped with batarang, which acts as a distance weapon. Later you may run into explosive batarang and homing batarang. You can also punch, do a flying kick, and do a sliding kick (great for going UNDER a henchman's shot). The cape also acts as a shield. You have limited lives, but you can find more as you go. There are plenty of environmental hazards to decrease your life counter, of course, like pitfall traps, henchmen who will shoot at you.

The 2D game is cute, but ultimately a bit too boring. The enV's larger screen helps somewhat so the game doesn't quite feel as claustrophobic as a regular phone, but you can still only see maybe one or so levels up. It doesn't really help much. Most of the problem is you have to master the precision jumps onto and off moving platforms, doing special jumps that if done will get you to the exit and if done slightly wrong will result at best in you dropping several levels and forced to spend frustrating moments to jump back up leve by level, or at worst, drop into traps and waste lives.

The game also wants you to explore by scattering "jade parrot figurines" all over for Batman to collect "to be returned to the museum". He, what a lousy excuse. A few is fine, but up to a dozen per level, and like 10 levels? Sorry, lame excuse.

The game is cute enough that you want to give it another chance, but it's hard to get excited with the primitive graphics, primitive sounds AND primitive gameplay. You are given a grappler gun, but you can only use it at designated "grappler swinging spots". What fun is that? it's more useful as a weapon, believe or not, against Joker's attack helicopter (no, I'm not kidding).

All in all, LEGOs Batman: The Mobile Game have to count as an also-ran. It is cute, but nothing else, really.

Overall rating: 5 out of 10
Pros: It's cute, decently animated, and levels are big enough
Cons: More frustrating than fun, nothing new later

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