GT Drift is a weird game, as it seems to be a game of rally (such as WRC), yet it is NOT (as you do see your opponents on the tracks). So it's basically inventing a genre of motorsports that doesn't exist, while drifting doesn't existing on rallying at all. It's fast, but a very "boring" kind of racing, not much beyond the old "night driver". All in all, you can find MUCH BETTER racing games.
GT Drift from Gamevil is a strange racing game. You race on rally stages, and you even get pre-race briefs just like rally stages. However, once race starts, you need to make it to the end of the stage, and pass the other competitors in the meanwhile. And there really isn't that much time in the race stages. You are in a "behind-the-car" chase perspective, so you can see yourself slide around corners. So how exactly do you slide/drift? You double-tap the direction key. Yep, that's it. Obviously, you have to time the slide/drift just right, and you have to counter the drift when the curve ends. Your car accelerates automatically, but you can brake. The trick is then how to maintain a constant speed, as you really can't. Thus, the trick is when to brake, when to drift, and so on. You do get rally-style "pace notes" (left turn, etc.) but that doesn't help enough.
You can unlock more cars, but those don't seem to affect the performance much, if any. You have to win certain stages in order to unlock further challenges and the cars. You can do time trial (timer only), quick race (one stage), or championship (the full series), but remember, most stuff are locked for the other two if you don't progress far in the third. Thus, most of the game is locked away. boring!
All in all, this game is far more reminiscent of old Arcade games like Cruising USA as it's all bitmaps without any real 3D, with one trick: supposed drifting. It may be fast, but it's not really drifting, and not much of a racer.
Rating: 6 out of 10
About This Place
First started in late 2007, Kasey's Mobile Game Review (then just a regular feature of Kasey's Korner) started as a simul-post between here and IGN. Later I realized there's no reason to post it twice, when I can use the traffic on my own site. so, here we are, in 2010, and the mobile game industry has grown a bit. What do you think?
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