About This Place

First started in late 2007, Kasey's Mobile Game Review (then just a regular feature of Kasey's Korner) started as a simul-post between here and IGN. Later I realized there's no reason to post it twice, when I can use the traffic on my own site. so, here we are, in 2010, and the mobile game industry has grown a bit. What do you think?


KMGR of "X-Games Head Trip"

X Games logoImage via Wikipedia

X-Games Head Trip is best described as Wario Games for the mobile. It's a bunch of barely related mini-games that are variations of 5 basic game types that involves either button smashing or timing, but rarely involves more than 2 buttons or lasts more than 10 seconds. The result may be fine for those who's on a perpetual Mountain Dew sugar high, but it's incredibly boring and frustration for the rest of us.

The games are sometimes based on variation of X-Games, like "keep the rail grind balanced", or "jump and break lamp", or "beat the other snowmobiler". However, sometimes it descends into the sublime, like "outrace the shark", or "chomp down the entire pizza in X seconds". I'm sure as the game go on, you'll see even zanier minigames.

You have three "lives", period. You need all of them to make it past 10 minigames to advance "one stage". It'll take dozens of stages for you make it to the hospital, so it's all very difficult.

What's worse, the game suddenly switches perspectives. Sometimes the game goes left to right, sometimes up to down, sometimes you need turn the phone sideways!

And while the minigames go fast they feel like fast food: leaves you empty afterwards. You can't "save" any progress. So if you can make it to the end you are a much twitch gamer than I am.

Overall rating: 4.5 out of 10
Pros: simple to learn
Cons: nothing interesting here to see







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