
For those of you who have played Guitar Hero on the consoles, the mobile version is quite a bit simplified. There are only three chords... controlled by the numeric pad (147, 258, 369) with * or # unleashing star power. The sequel didn't change that, but then they did not fix the most glaring shortcoming either... Remap the controls for those phones with a QWERTY keyboard, such as my LG9900 enV.
The songs sounds about the same as the previous one, but seems to have a bit more voice-over. Graphics seems to be about the same: very good for a mobile game. But the main draw of the game is the music.
The main problem with Guitar Hero III / Guitar Hero World Tour is they forgot about the phones with a QWERTY keyboard. Those players are forced to use the same keypad commands, and since the QWERTY keyboard has the numbers in a horizontal row, it's nearly impossible to play the game properly with a QWERTY-keyboard phone. And there is no "remap" function either for the keys.
The graphics were remapped, but NOT the keys. That sounds like sheer laziness.
For those of you who *does* have a regular form-factor phone with no QWERTY-keyboard, go ahead and get it if you dig the genre. I give it 8/10 on a regular phone. However, the game is unplayable on a QWERTY-phone, thus earning the score 5/10.
Overall score: 5/10 (8/10 if you don't have a QWERTY-keyboard phone)
Pros: bigger, better, what a sequel SHOULD be, drums, etc.
Cons: STILL have not fixed the QWERTY-keyboard problem
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