Guide is now available at Hubpages:
http://hubpages.com/hub/Steambirds-Strategy-and-Hint-Guide
About This Place
First started in late 2007, Kasey's Mobile Game Review (then just a regular feature of Kasey's Korner) started as a simul-post between here and IGN. Later I realized there's no reason to post it twice, when I can use the traffic on my own site. so, here we are, in 2010, and the mobile game industry has grown a bit. What do you think?
ANDROID SPECIAL: Steambirds Hints Part 4
Posted at
11/17/2010
Finally beat 1946 mission with 4 stars, and this means ALL missions are now passed with 4-stars!
One last general hint to share: Turn to dodge! you can turn faster than ANY enemy fighter, so you need to use that to prevent from getting hit. Enemy almost behind you? Turn! Enemy plane won't be able to make the turn and fly right by you.
And this is how I beat 1946 in Steambirds... With a bit of luck and the hint above. I'll number my planes from north to south P1 through P4.
Turn 1:
P1 Turn northeast, heading just above the northern enemy, speed special engaged
P2 Turn north, max normal speed
P3 Turn south, max normal speed
P4 Turn southeast, heading just below the souther enemy, speed special engaged
Turn 2:
This is the crucial turn as it will determine your success or failure (i.e. your luck)
P1 Turn east or east northeast depending on if any of the blue enemies are arching north. If they are, go ENE to avoid them.
P2 Turn slightly west, so you're going WNW, start dumping gas
P3 Turn slightly west, so you're going WSW, start dumping gas
P4 Turn east or east southeast depending on if any of the blue enemies are arching south. If they are, go ESE to avoid, else go east.
The problems are P2 and P3, as they don't have speed to get away. P2 have shield, and P3 have U-turn. Worst-case scenario is the "green" enemy chases down P3 and shoots him before he can get away.
What usually happens is maybe one enemy will chase P1, and you have two or three chasing P2, two or three chasing P3, and nobody on P4. However, you need one more turn to see who's really chasing who.
If you did not get hit up to this point, you should have a good chance getting 4-star performance. Basically, the P2 and P3 make tight circles toward the enemy (probably turning EAST) drop gas periodically and try to lead the enemies through it (but always turning) cutting through the gaps in its own gas clouds. P1 and P4 use speed to circle around and join the fight and/or kill any of their own pursuers by leading them past each other.
It takes a bit of patience but it can work.
Some "theoretical maneuvers"
The K-turn -- you need a plane with a U-turn capability. Basically, you make a tight right turn (minimum air speed), engage U-turn, then come out making a right turn. This theoretically should get you behind any enemy that was chasing you.
One last general hint to share: Turn to dodge! you can turn faster than ANY enemy fighter, so you need to use that to prevent from getting hit. Enemy almost behind you? Turn! Enemy plane won't be able to make the turn and fly right by you.
And this is how I beat 1946 in Steambirds... With a bit of luck and the hint above. I'll number my planes from north to south P1 through P4.
Turn 1:
P1 Turn northeast, heading just above the northern enemy, speed special engaged
P2 Turn north, max normal speed
P3 Turn south, max normal speed
P4 Turn southeast, heading just below the souther enemy, speed special engaged
Turn 2:
This is the crucial turn as it will determine your success or failure (i.e. your luck)
P1 Turn east or east northeast depending on if any of the blue enemies are arching north. If they are, go ENE to avoid them.
P2 Turn slightly west, so you're going WNW, start dumping gas
P3 Turn slightly west, so you're going WSW, start dumping gas
P4 Turn east or east southeast depending on if any of the blue enemies are arching south. If they are, go ESE to avoid, else go east.
The problems are P2 and P3, as they don't have speed to get away. P2 have shield, and P3 have U-turn. Worst-case scenario is the "green" enemy chases down P3 and shoots him before he can get away.
What usually happens is maybe one enemy will chase P1, and you have two or three chasing P2, two or three chasing P3, and nobody on P4. However, you need one more turn to see who's really chasing who.
If you did not get hit up to this point, you should have a good chance getting 4-star performance. Basically, the P2 and P3 make tight circles toward the enemy (probably turning EAST) drop gas periodically and try to lead the enemies through it (but always turning) cutting through the gaps in its own gas clouds. P1 and P4 use speed to circle around and join the fight and/or kill any of their own pursuers by leading them past each other.
It takes a bit of patience but it can work.
Some "theoretical maneuvers"
The K-turn -- you need a plane with a U-turn capability. Basically, you make a tight right turn (minimum air speed), engage U-turn, then come out making a right turn. This theoretically should get you behind any enemy that was chasing you.
ANDROID SPECIAL: Steambirds Hints Part 3
Posted at
11/16/2010
General Tactics
Find out who's chasing who -- enemy AI picks one of your planes to chase for each of theirs. Spread out and figure out who's chasing who so you can exploit this behavior with the subsequent tactics.
If you have 2 or 4 planes, split up and down, then if you have 4, split the north and south groups so they go at right angles to each other, and that should tell you who's chasing who.
If you have 3 planes, use the U-turn on the middle one (if possible, else just pick north or south) and spread the two outer ones.
Offset Shooting -- Your guns actually fire in a small CONE, not just directly ahead. You can be slightly off to one side of the enemy track and your guns will still hit the target. You *have* to use this to win the final bonus mission, where you're against 2 missile shooting flying HQs. Experiment a little and learn how far off track you can be still still hit the enemy.
Get Behind Them -- most enemies do NOT have 360 degree guns (Exception: ballons and zepplins, and some planes with gas) If you get behind them the enemy's toast, as long as you stay slow and behind them. Just watch out for the gas (discussed later)
Stay Away From Them -- balloons and zepplins have 360 degree guns, but you still outrange them. Circle beyond their range and blast them.
If you have missile, they make great balloon and zepplin busters.
If you have patience, you can lead them through a gas cloud. Due to their low speed they take a lot of damage.
How to Kill Gas-ers (sometimes called dusters, as in cropdusters) -- the trick in killing gassers is do NOT follow directly behind it, but off to one side. (See offset shooting above)
You need the gas-er to chase one of your planes, then another plane come in from behind and kill it.
Another trick is to fly just INSIDE the enemy turn circle. You may have to go minimum speed to make the tight turn. Again, you need to "lead" the enemy with the front "bait" plane so it will turn and you stay inside the turn.
Find out who's chasing who -- enemy AI picks one of your planes to chase for each of theirs. Spread out and figure out who's chasing who so you can exploit this behavior with the subsequent tactics.
If you have 2 or 4 planes, split up and down, then if you have 4, split the north and south groups so they go at right angles to each other, and that should tell you who's chasing who.
If you have 3 planes, use the U-turn on the middle one (if possible, else just pick north or south) and spread the two outer ones.
Offset Shooting -- Your guns actually fire in a small CONE, not just directly ahead. You can be slightly off to one side of the enemy track and your guns will still hit the target. You *have* to use this to win the final bonus mission, where you're against 2 missile shooting flying HQs. Experiment a little and learn how far off track you can be still still hit the enemy.
Get Behind Them -- most enemies do NOT have 360 degree guns (Exception: ballons and zepplins, and some planes with gas) If you get behind them the enemy's toast, as long as you stay slow and behind them. Just watch out for the gas (discussed later)
Stay Away From Them -- balloons and zepplins have 360 degree guns, but you still outrange them. Circle beyond their range and blast them.
If you have missile, they make great balloon and zepplin busters.
If you have patience, you can lead them through a gas cloud. Due to their low speed they take a lot of damage.
How to Kill Gas-ers (sometimes called dusters, as in cropdusters) -- the trick in killing gassers is do NOT follow directly behind it, but off to one side. (See offset shooting above)
You need the gas-er to chase one of your planes, then another plane come in from behind and kill it.
Another trick is to fly just INSIDE the enemy turn circle. You may have to go minimum speed to make the tight turn. Again, you need to "lead" the enemy with the front "bait" plane so it will turn and you stay inside the turn.
ANDROID SPECIAL: Steambirds Hints Part 2
Posted at
11/16/2010
Your tactics will depends on what you have and what your enemies have. Let's discuss the common "special abilities' and how they can be used.
* Shield -- protects the plane for ONE TURN from all hits, but cannot fire
Shield is used to get BEHIND the enemy, esp. when combined with the U-turn. Use the shield to get through enemy fire, then U-turn and blast it from behind.
Shield is also used to get "through" an enemy gas cloud so you can get INSIDE his turn.
* Speed -- makes the plane 50% faster for one turn
Speed is usually used to gain some distance on the enemy. Great for the "bait" plane. Gain some distance. Otherwise, not that useful, actually.
* Gas -- spreads green gas behind the plane for one turn, damage all who fly through it
Probably the best weapon in the game, but a bit hard to use. Get in front of the enemy and lead the enemy right through the gas cloud. Gas cloud is persistent but it takes prolonged exposure to kill an enemy (i.e. fly through a lot of it). Figure out which enemy plane is chasing you, and try to get the gasser in front of them.
* U-turn -- makes 180 degree turn in one turn and a very short distance (maybe 5 plane lengths)
U-Turn is useful to get behind the enemy then turn around quickly to tail him, and/or making firing passes against very slow enemies, such as balloons and zepplins.
* 360-spin -- makes a flat-spin and keep going, shooting in all directions\
Fly between / through group of enemies (but out of their weapon range) and blast enemies in all directions. Not that useful.
* Missile -- missile always make a LEFT turn, unless there's an enemy almost directly in front in a respectable distance.
It is GREAT for balloon busting, but the main problem is it is very dangerous as missiles that didn't hit anything will keep circling and they don't care if they hit friend or foe. Try to stay just RIGHT and BEHIND the missile shooter so the circling missiles will miss you.
* Bomb -- string of 5 bombs, detonates one turn later.
Try to get the enemy fly right through it. Not persistant like gas cloud, so a little harder to use. Get the enemy to bunch up first. Find out who's chasing who. Use similar to gas cloud.
* Shield -- protects the plane for ONE TURN from all hits, but cannot fire
Shield is used to get BEHIND the enemy, esp. when combined with the U-turn. Use the shield to get through enemy fire, then U-turn and blast it from behind.
Shield is also used to get "through" an enemy gas cloud so you can get INSIDE his turn.
* Speed -- makes the plane 50% faster for one turn
Speed is usually used to gain some distance on the enemy. Great for the "bait" plane. Gain some distance. Otherwise, not that useful, actually.
* Gas -- spreads green gas behind the plane for one turn, damage all who fly through it
Probably the best weapon in the game, but a bit hard to use. Get in front of the enemy and lead the enemy right through the gas cloud. Gas cloud is persistent but it takes prolonged exposure to kill an enemy (i.e. fly through a lot of it). Figure out which enemy plane is chasing you, and try to get the gasser in front of them.
* U-turn -- makes 180 degree turn in one turn and a very short distance (maybe 5 plane lengths)
U-Turn is useful to get behind the enemy then turn around quickly to tail him, and/or making firing passes against very slow enemies, such as balloons and zepplins.
* 360-spin -- makes a flat-spin and keep going, shooting in all directions\
Fly between / through group of enemies (but out of their weapon range) and blast enemies in all directions. Not that useful.
* Missile -- missile always make a LEFT turn, unless there's an enemy almost directly in front in a respectable distance.
It is GREAT for balloon busting, but the main problem is it is very dangerous as missiles that didn't hit anything will keep circling and they don't care if they hit friend or foe. Try to stay just RIGHT and BEHIND the missile shooter so the circling missiles will miss you.
* Bomb -- string of 5 bombs, detonates one turn later.
Try to get the enemy fly right through it. Not persistant like gas cloud, so a little harder to use. Get the enemy to bunch up first. Find out who's chasing who. Use similar to gas cloud.
ANDROID SPECIAL: Steambirds Playing Hints
Posted at
11/15/2010
Was playing this game Steambird and got pretty addicted. I haven't gotten all 4 stars on all missions yet, but I am getting there. Here's a few hints for the players...
Special Abilities:
* Shield -- protects the plane for ONE TURN from all hits, but cannot fire
* Speed -- makes the plane 50% faster for one turn
* Gas -- spreads green gas behind the plane for one turn, damage all who fly through it
* U-turn -- makes 180 degree turn in one turn and a very short distance (maybe 5 plane lengths)
* 360-spin -- makes a flat-spin and keep going, shooting in all directions
Only in the special missions
* missile -- shoots a missile that will make a left turn if it doesn't see a target. Kills ANYTHING with one hit, even the zepplin
* bomb -- drops a string of 5 bombs behind you, explodes one turn later, wider damage than the gas
Each plane only have TWO special abilities. Your tactics will change depending on which one you got. Special abilities can only be used on alternate turns (needs one turn to "recharge"), sometimes more.
Guide to Enemy Planes
* Enemy Fighter -- just like you, get behind it and blast it
* Enemy Fast Fighter -- flies a bit faster than you, has fancier wings, try to have one fast guy distract it from the front while another kill it from behind
* Enemy Gas Fighter -- no guns, fat body, release gas behind it when you get close, don't fly directly behind it, but rather, ahead of it
* Enemy Twin-Engine Fighter -- slow, tougher, release gas behind it when you get close, guide it through the gas
* Enemy Bombino (flying wing) -- have a front-hemisphere heavy gun with a good range, but slow, get behind it, or make it fly through gas
* Enemy guard balloon -- short range but VERY heavy guns, VERY VERY slow, guide it through the gas, or shoot it from outside its range
* Enemy Zepplin -- have 360 degree guns, good range, slow, shoot it from outside its range
* Enemy Flying HQ (super bomber) -- immune to missiles, but armed with 2 missiles (special abilities), so VERY very dangerous, use shields to get past it and behind it, then stay behind it and slightly to the right so the circling missiles miss you.
Some playing hints:
* Check each of your planes and see what special abilities do they have, which will dictate your tactics.
* AI can exploited. Each enemy plane picks ONE of your planes and goes after it with a vengeance. It will SHOOT at targets of opportunity, but it will only chase down one target. Thus, what you need to do is get in front and RUN, and leave poison gas (or bomb) in your wake.
* If you have rear-firing weapons (gas, bomb) let the enemy chase you
* Exploit the range difference... airplane guns have better range than the zepplins and the balloons.
* Kill the planes, THEN the balloons / zeps.
* Exploit the border. If a plane flies out of the map, it's considered destroyed. Of course, this also means if you fly out (or you can't control the plane any more) you lose the plane too.
Special Abilities:
* Shield -- protects the plane for ONE TURN from all hits, but cannot fire
* Speed -- makes the plane 50% faster for one turn
* Gas -- spreads green gas behind the plane for one turn, damage all who fly through it
* U-turn -- makes 180 degree turn in one turn and a very short distance (maybe 5 plane lengths)
* 360-spin -- makes a flat-spin and keep going, shooting in all directions
Only in the special missions
* missile -- shoots a missile that will make a left turn if it doesn't see a target. Kills ANYTHING with one hit, even the zepplin
* bomb -- drops a string of 5 bombs behind you, explodes one turn later, wider damage than the gas
Each plane only have TWO special abilities. Your tactics will change depending on which one you got. Special abilities can only be used on alternate turns (needs one turn to "recharge"), sometimes more.
Guide to Enemy Planes
* Enemy Fighter -- just like you, get behind it and blast it
* Enemy Fast Fighter -- flies a bit faster than you, has fancier wings, try to have one fast guy distract it from the front while another kill it from behind
* Enemy Gas Fighter -- no guns, fat body, release gas behind it when you get close, don't fly directly behind it, but rather, ahead of it
* Enemy Twin-Engine Fighter -- slow, tougher, release gas behind it when you get close, guide it through the gas
* Enemy Bombino (flying wing) -- have a front-hemisphere heavy gun with a good range, but slow, get behind it, or make it fly through gas
* Enemy guard balloon -- short range but VERY heavy guns, VERY VERY slow, guide it through the gas, or shoot it from outside its range
* Enemy Zepplin -- have 360 degree guns, good range, slow, shoot it from outside its range
* Enemy Flying HQ (super bomber) -- immune to missiles, but armed with 2 missiles (special abilities), so VERY very dangerous, use shields to get past it and behind it, then stay behind it and slightly to the right so the circling missiles miss you.
Some playing hints:
* Check each of your planes and see what special abilities do they have, which will dictate your tactics.
* AI can exploited. Each enemy plane picks ONE of your planes and goes after it with a vengeance. It will SHOOT at targets of opportunity, but it will only chase down one target. Thus, what you need to do is get in front and RUN, and leave poison gas (or bomb) in your wake.
* If you have rear-firing weapons (gas, bomb) let the enemy chase you
* Exploit the range difference... airplane guns have better range than the zepplins and the balloons.
* Kill the planes, THEN the balloons / zeps.
* Exploit the border. If a plane flies out of the map, it's considered destroyed. Of course, this also means if you fly out (or you can't control the plane any more) you lose the plane too.
The final reviews...
Posted at
4/25/2010
Sorry for the lack of update, but the next three reviews will be the final reviews for this blog. The reason is simple: I got a new phone. My LG enV broke. It still works, but the "joint" between the two halves have broken.
So I got a Motorola Droid.
In the future, I will probably post some Android game reviews, but then the title will change.
For anyone reading this log, thank you for your support.
So I got a Motorola Droid.
In the future, I will probably post some Android game reviews, but then the title will change.
For anyone reading this log, thank you for your support.
KMGR of "Oregon Trail: Gold Rush"
Posted at
3/15/2010
Image via Wikipedia
Oregon Trail is back with a new variation... the Gold Rush. People are going west to California for gold, and you're taking the overland route. How will you pace yourself, and what will you do along the way, so that your family (or as much of it as you can) survive the trip? How will you handle food shortage, wagon breakdown, emergencies, and so on? And how will you fare in the minigames? This game is both educational and entertaining, but in the end, doesn't feel that different from the original "Oregon Trail".The game has you start with your wagon, two oxens, and your family (you, your wife, and 3 children, and you can name each). You can choose a profession which gives bonuses (farmer: eats less, carpenter: can repair wagon, banker: more $$$). Then you need to pick the route. There are advantages and disadvantages to each route segment. Some routes are shorter, but harder to climb, while others are longer but relatively flat. Your food is limited, and so dawdling is not an option. On the other hand, the faster you push, the more tired you are, and more prone to accidents and diseases, and the faster your wagon condition deteriorates. So it is a matter of finding the balance between max speed dash vs. slow walk, and different time calls for different speeds.
KMGR of Bioshock 3D (part 1)
Posted at
3/15/2010
Image via Wikipedia
Bioshock 3D is an interesting game, as it is a true 3D shooter on a cellphone. You can look up/down/left/right, even side-strafe and move back/forth. There are stairs to go up and down on, and you can even "crouch" to go through certain areas. The frame rate is rather lousy though, and enemies come one at a time, so it's a matter of figuring out where to go and how to defeat the next splicer that appears.The 3D version follows the 2D version almost exactly, as you come off the bathymosphere and witness the brutality among the strange wonders of Rapture. The plasmids have turned everybody into mindless seekers of ADAM. And the voice on the radio, Atlas, may not be as innocent as one would suspect. It is a strange world, with stranger powers... and dangers.
The looks are pretty darn good for a cellphone game. The levels look right, and while they are not terribly detailed, you do get to search trash cans, and such for loot. As well as frisk bodies. You need both health and EVE recharges, plus plasmids for additional powers as you run across them. Also, side-strafing is possible, though your ammo may not permit it except when you do the wrench swing.
Sound is pretty impressive. By NOT doing background music, the game was able to use digitized sound effects with very good fidelity. The scream of the splicer, the zap of the electric shock, and so on are nicely reproduced.
All in all, BioShock 3D is a much improved version of the 2D game reviewed earlier. However, it is but maybe 1/3 of the full PC game. You should give it a try, if just to experience the game world.
Overall rating: 8 out of 10
Pros: Impressive 3D engine, manages to give a hint of the full PC/Console game on a mere phone
Cons: the limits of the game engine shows, 3D engine overtaxed the phone, really
Verdict: a 3D shooter on a phone that works, and still feels like Bioshock!
March previews! March previews!
Posted at
3/12/2010
Image via Wikipedia
Sorry for the lack of activity. One of my other blogs is taking up a bit of my time. This month, we have five games reviews coming up, and they are pretty good!BioShock 3D -- yes, there's a 3D version of BioShock for the mobile as well! Travel through Rapture, experience the slicer's howls, the power of the plasmids, and more... now in full 3D!
Oregon Trail: Gold Rush -- Oregon Trail the edutainment game now comes in a new flavor! Can you get your family to California?
Dictator Defense -- defend your place against dictators in a tower defense variation... the enemies shoot back! How well will you do against 40 levels of enemies?
Thinking out of the Matchbox -- enjoy puzzles? Here are 100 puzzles involving matches... Move them, remove them, add them... if you enjoy shapes and brainteasers, you should enjoy this one.
Stolen in 60 seconds -- no, this is not about cars, but rather, burglary simulator... Similar to "The Sting" PC game... Plan a burglary, and get out of the place before the cops arrive, without hitting any alarms, and get the max loot possible.
KMGR of Kitten Cannon
Posted at
3/01/2010
Image via Wikipedia
Kitten Cannon is a copy of some Internet Flash-based "game" where you launch "something" and hopefully you get the most distance. However, it is not strictly trajectory that will give you the distance, but the random amount of stuff below the object. The objects can be deadly (for the object being tossed, and thus, stopping the progress, or adding additional bounce, or somewhere in between). It is not really a game, but a random number generator. And thus, well, it's a bit overpriced.As the name says, you really do "shoot" a kitten out of a cannon, and yes, the kitten will bounce. HARD. Once launched, your kitten will fly past certain items below. The items are as follows:
Subscribe to:
Posts (Atom)